#and play real-time instruments. and actually understand what i'm doing instead of just transcribing sounds into blocks
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zincbot · 1 year ago
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i've been doing a music exchange with my father and it's been so fun. i've been sending him indie music from the 90s and niche 2000's electronic rock and he's been sending me 60s country folk and like motown stuff
i'm genuinely having the time of my life
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blazehedgehog · 10 months ago
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As someone who I know is intricately familiar with Genesis music and the FM synth it uses; why is it that many people (including myself) enjoy the Genesis era Sonic music but when Jin Senoue tries to emulate that sound using Genesis synth samples (Sonic Superstars being the most recent example) it just doesn't sound very good? I know it's literally become a running joke in the community that Senoue uses the Genesis synth too much but it's not like Sonic 1 or 2 had bad soundtracks even though they used the same instrumentation, and Senoue is obviously a very talented composer, so I don't really understand why his attempts to emulate the Genesis soundtracks always turn out so mid.
The general theory I subscribe to is that with the soundtracks to Sonic 1, 2, and presumably even Sonic 3, those games were composed by people who were just writing "real" music. They would pick out real world instruments and write for that sound.
If you've never heard it before, for the 20th Anniversary, Sega put out a compilation soundtrack for Sonic 1 and 2, which included the original demo tracks Masato Nakamura wrote for those games.
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Now these are basically just MIDI files, because they didn't need to be anything more than that. But you can tell he was thinking in terms of horn sections, bass guitar, and so on.
Nakamura would submit these MIDI songs on cassette to Sega, and Sega's sound engineers would transcribe those instruments into something that sounded appropriate for the Genesis hardware.
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Now, Jun Senoue did the same thing, to a degree. Jun's first major Sonic soundtrack was Sonic 3D Blast on the Sega Genesis, and Jon Burton (of Traveler's Tales) revealed Jun's own demo cassette. If you listen to Jun's tracks, they're all done on the Honky Tonk/Rhodes piano. There's no attempt to utilize real world instruments or have any kind of sound diversity. [1] [2] [3] [4]
Instead of writing music for a band, he wrote music for an individual playing a keyboard.
Worse still, it has eventually been revealed as of Sonic Origins that Jun Senoue had very little awareness of how to make Genesis sounding music. Again, he only submitted his songs on cassette. He was not responsible for the FM Synthesis conversion, just the raw notes, which were all written on, and for, a keyboard.
(throwing the rest of this ask under a "read more" tag because it embeds a lot more videos and even some images)
So when it came time for Sonic 4, and they had Jun Senoue do the retro style soundtracks for those games, he was probably pretty out of his depth. He was writing for style of music he did not really have a nuanced understanding of.
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So we get this crunchy, grating, disassociated "this is what the Genesis sounded like, right?" sort of sound. The musical equivalent of one of those early 2000's "How to Draw Manga" books: somebody who thinks they know what they're doing, has actual talent in other adjacent areas, but doesn't actually get this particular niche.
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This is one of the reasons why I'm actually a little warmer towards Classic Sonic's music in Sonic Forces -- it's not Jun Senoue. Somebody on that project understood enough and had Naofumi Hataya handle a lot of Classic Sonic's music. He has actual experience with chiptunes and wrote something that feels like it belongs in a Sega System 32 arcade game or something.
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Not every single one of Classic Sonic's songs are stone cold bangers in Forces, but at least they sound more authentically retro than Jun's attempts, because they were written by someone who knew what they were doing.
Beyond that, I don't know why Jun doesn't just, like... do better, in a sense. I suppose I don't know his composing environment and how easy or hard it is to slot in what he'd need to sound more "authentic." I just know from my own perspective how easy it is to grab a VST or a soundfont for common Genesis/Yamaha instruments.
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But even then, more authentic instruments aren't going to solve the problem that this style of music doesn't seem to be his strong suit, even if somebody at Sega keeps pushing him to do it. Thankfully, I think somebody finally realized it, given how Sonic Superstars seemed to be full of his Sonic 4 style fake-retro music and most of it got replaced at the last second.
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